2016
  Meet the Carputer
Sun 25th September 2016   
If during your childhood you dreamt of having a car that could talk like in Knight Rider, you may soon be satisfied.

Considering how fast the technology improves, fully autonomous cars are not far ahead, but that's not going to magically transform a 50 years old car into a talkative friend!

  Reverse engineering
Tue 17th May 2016   
Thanks to a correct alignment of planets I ended up with a four days long weekend.

I had plenty of things to do, but I decided instead to spend the time looking at how one of my favorite Atari demo screens was done.


  STNICCC 2015
Sun 17th April 2016   
In December last year, the little city of Gouda became once again the home of some very strange people celebrating the 25th anniversary of an event almost nobody ever heard of.


  Global Game Jam 2016
Sat 6th February 2016   
Like last year I spent the last weekend of January at the Global Game Jam.

In total, about 6800 games have been worked on by more than 36000 persons across 93 countries.



2015
  My software history (part 4)
Wed 29th April 2015   

Welcome to the fourth (and last) part of this series of articles.

The previous part was about Eden Games, this new one covers the period from when I moved from France to Norway in 2005 to join Funcom.

This article is a bit different from the others, because I am still working at Funcom. All the content of course represents my personal views, other people may disagree :)

  Global Game Jam 2015
Mon 26th January 2015   
Last weekend, January 23 - 25 2015, more than 25000 persons and 78 countries spread over 518 locations created games simultaneously.

I was one of them.

2014
  Blogging about the blog
Sun 27th April 2014   

The new blog engine is alive!

It took quite some time, and probably has some bugs, but I guess it has reached a good enough maturity level.

Hopefully I will now be able to finish the last part of My Software History without feeling like punching through my monitor!

  My software history (part 3)
Sun 16th March 2014   

Welcome to the third part of this series of articles.

The second part was about my time at Adeline Software and Héliovisions Productions, now this entire article will cover the 1998-2005 period at Eden Studios (aka Eden Games).

Help wanted

I joined Eden Studios in October 1998 and immediately started to play with the Dreamcast development kit.

Soon I had my old ZBuffer house moving smoothly on the screen.

  Time Commando The Storyboard
Thu 13th March 2014   
And without further comments, here is the storyboard for the intro sequence.

  My software history (part 2)
Sun 9th March 2014   

Welcome to the second part of this series of articles.

The first part was basically about what I did before working in videogames for a living.

This one was supposed to cover my first 10 years working in video games, [1. Which also happens to be the period of time I worked in France, after that I moved to Norway], but I realized that already covering both Adeline and Héliovision was more than enough for one article.

That's a shame because I love round numbers and symbolic dates!

  My software history (part 1)
Sun 2nd March 2014   

Sometimes on IRC you find people you've not met in many, many years.


Inevitably at some point the discussion have to go round what you've been doing all these years, if you are still a programmer, where you are working, etc.. etc... and then of course younger participants start asking questions about our older stuff, probably because they are not used to interact with dinosaurs who actually programmed in COBOL, used black and white terminals, and even touched punch cards.

2011
  Are Cheap Androids An Electric Dream
Mon 16th May 2011   
Last Christmas was tough on my netbook. The travelling around, the trains and planes being cancelled or delayed, the packing and unpacking, the plugging and unplugging, and the occasional knocks finally killed my good old and trusty Asus eeePC 901.

More exactly, the screen decided to die.

  Simple C++ threading
Sun 20th February 2011   
For some reason, people tend to think that creating multi-threaded applications in C++ is a very difficult thing to do.

It is in fact not that difficult, but there are basically two main issues to consider: How to make the code correct (it should not crash, deadlock, corrupt data, etc...) and how to make it efficiently use as many cores as possible.

2010
  The cooking process theory
Wed 15th December 2010   
These few last weeks I've been doing a number of unrelated things: I watched Master Chef on BBC LifeStyle, finished Fallout: New Vegas then started to play Titan Quest, finished a book from 37signals and another from Microsoft Press about project management, and finally spent time reading blog posts on some various famous IT heroes.

In some perverted way it all makes sense.

So, what's the common idea between these seemingly unrelated elements? Well, the common element is the notion of recipe.

  Hacking confessions (part 3)
Sun 5th September 2010   

First a disclaimer: What I'm writing here now is related to events that happened a long time ago, at a period of time when it was relatively safe to do it, the worse that could happen would have been the expulsion from the school. If you try to do this kind of thing now, you may very well do some jail time and have heavy fines to pay as well.

The beginning of the end

If I'm not mistaken, this article will be the last in the confessions category. After that I stopped experimenting, mostly because I had no good reason for doing them anymore.

  Hacking confessions (part 2)
Wed 25th August 2010   

First a disclaimer: What I'm writing here now is related to events that happened a long time ago, at a period of time when it was relatively safe to do it, the worse that could happen would have been the expulsion from the school. If you try to do this kind of thing now, you may very well do some jail time and have heavy fines to pay as well.

Up the ante

I wrote in the previous part there would be two parts, but considering that I miserably failed at writing, reviewing and publishing some of my longer essays, I decided that writing instead few short ones each dedicated to a particular issue would be more manageable. So here we are, expect at least a third one :)

The previous episode happened during the last year I spent in High School, this one happened three years later when I moved to Laval for my BTS Informatique de Gestion. The year is 1991, the place is the Lycée Douanier-Rousseau, a pretty Ok place to be considering how boring Laval can be.

  Hacking confessions (part 1)
Sun 22nd August 2010   

First a disclaimer: What I'm writing here now is related to events that happened a long time ago, at a period of time when it was relatively safe to do it, the worse that could happen would have been the expulsion from the school. If you try to do this kind of thing now, you may very well do some jail time and have heavy fines to pay as well.

Self made man

I'm one of these people who learnt by themselves most of what they knew about programming before working as a professional programmer. Sure I learnt a lot after I started work, but before that I did university mostly to get a diploma: Except methodology, and formal methods, I can't say I learnt much.

  I can see the wall out there
Sat 23rd January 2010   
... yes, there is a wall.

We've been told for a while that the wall was here, and that we should prepare for it. Get the equipment ready, get the bodies and mind in good shape, this kind of thing. But well, you know how it works, we tend to wait until the very last moment before we change our habits.

But sometimes changing the habits is not enough. Sometimes you need more than that, you need to find alternatives that works... assuming they actually exist.