Thu 17th September 2015   
If there is one thing that can make a game look like it was professionally produced, it's definitely using a different character set than the one provided by the system.

Let's take a look at some existing games to show what I mean.

  Preprocessor abuses
Sat 15th August 2015   
Here comes the first article about tips and tricks that can be used to make your Oric development easier and faster.

Choosing an assembler

Originally the Oric C development kit was using FRASM to assemble the 6502 code generated by the C compiler front-end.

One of the first changes we did when starting the OSDK was to use instead a real 6502 macro-assembler with an extended set of features, and ultimately we choose XA because it supported most of the C compiler preprocessor directives.

Fri 27th February 2015   


While doing some maintenance on the Defence Force infrastructure, I realized that the osdk.org domain name was now available.

Few minutes later it was registered, and a couple of hours later there was working DNS and redirect information.

  New site
Sat 22nd February 2014   

Web 2.0?

For now about 13 years the OSDK has been a version 0 point something despite having been used to create quite a significant amount of software.